Game made in 3 hours (per person with 2 people!) for Trijam 240.

How to play

  • The objective is to reach the exit door.
  • Move with AD/RL Arrows
  • Shoot fire with right click to melt ice (make ice block smaller)
  • Shoot ice with left click to freeze more ice (make ice block larger)
  • Push ice block from either side to push it right/left. Smaller blocks move larger distance, largest blocks are immovable. 
  • If you get stuck, restart the puzzle!

Known bugs 

  • The restart button doesn't always work, so use "R" on the keyboard to restart if that happens
  • Ice slides through the walls, but that's kinda a feature that FEELS like a bug
  • The last level fades to black instead of transitioning to a "thank you for playing" screen - so thank you for playing if you got there!

Credits


Comments

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“Ice blocks move 3 blocks each ‘push’ at min size, than 2, then 4/3, then none at all.” This is a great core mechanic! The contradictory demands of size vs push distance could set up some tricky puzzles. Look forward to other game prototypes you develop.

Thanks! We are really happy that folks appreciate where that mechanic could go in a puzzler like this, even though we didn't have time to take full advantage of it in the 3 hours! 

Awesome puzzle game with fantastic level design! Had a lot of fun solving each level.

Thanks! Really glad you enjoyed it.